What's your thoughts? I couldn't tell either way.
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They said the same about when 60$ became the norm. You know what happened? Every game just felt they deserved that full 60$ no matter the scope or worth, and the industry treats it as the default to go up or down from.
Nobody will look at GTA6 as a super exception that totally deserves it, they will just see that a game did it and assume their product is worth that too because the precedent was set.
60 bucks has been the norm since N64. Games have gotten nothing but cheaper given inflation.
This argument reminds me of when the Australians didn't realize that when games are sold for 60 USD it's like 90 ASD because they're currency is worthless and had a huge hissy fit over GTA or CoD that just kind of went away.
No, the norm in the 6th generation and a bit before was 50$. It became 60$ shortly after the release of the 360. During which the argument was that "games have come so much further and deserve the money!" because of the big push for hyper graphics and realism at the time. As well as the same argument about inflation too.
Does that change the overall point? 50 bucks in 1994 is the equivalent of $103.80 right now. Games haven't been keeping pace with inflation, thus they have actually been getting cheaper.
It does, because it demonstrates that they have been willing to increase their price over time and that you didn't know that, which is important when trying to bring up other people's lack of knowledge.
Wages also haven't been increasing with inflation much either nor has cost of living been decreasing, so the amount out of our available budget it costs hasn't been getting cheaper. It only looks that way from the mindless spreadsheets of business men who think we owe them our money. As well as, games in 1994 and the 2000s when the price increased were mostly sold as finished products. One and done with all the expected content, with rare exceptions for major expansions that often were big as the main game.
So they haven't been getting cheaper, they've kept pace in more indirect ways which is how these companies are still able to put up record profits. The same way companies sell consoles at a loss and F2P games are made daily, they reconized the value of install bases being high and then making the money from there off MTX and loot boxes and DLC. Which most of that content ("timesavers" aka cheat codes, costumes, unlockables, etc.) used to be packaged into the game for free which are now deliberately stripped to sell back to us.