C&C could be imbalanced but 2 games in particular were REALLY bad for this:
Tiberium sun, GDI if left alone too long, could be impossible to beat as Nod, concrete made tunneling impossible and Firestorm defence grid blocked ALL missiles while there was no blocking their Ion Cannon. It's why in multiplayer the players always rushed with infantry early in a game.
Red Alert 3, Allies fraction in general by ONE unit: Cryo copters, that unit just traumatised multiplayer veterans. It not only froze ANY unit making them extremely vulnerable but could shrink them to make them easy to crush with tanks. They actually got MORE op after the uprising dlc.
Hard to think of any others as while the AI was cheap, I was WORSE so would always bait then into hallways to funnel them against me or build my defenses right at their spawn point before they were scripted to attack me.
C&C could be imbalanced but 2 games in particular were REALLY bad for this:
Tiberium sun, GDI if left alone too long, could be impossible to beat as Nod, concrete made tunneling impossible and Firestorm defence grid blocked ALL missiles while there was no blocking their Ion Cannon. It's why in multiplayer the players always rushed with infantry early in a game.
Red Alert 3, Allies fraction in general by ONE unit: Cryo copters, that unit just traumatised multiplayer veterans. It not only froze ANY unit making them extremely vulnerable but could shrink them to make them easy to crush with tanks. They actually got MORE op after the uprising dlc.
Hard to think of any others as while the AI was cheap, I was WORSE so would always bait then into hallways to funnel them against me or build my defenses right at their spawn point before they were scripted to attack me.