Games industry went to this moonshot model of chasing after the big hits that earn 1 billion dollars to offset the 500 million dollar development & advertising cost. Problem is if you are making games this big you can't take risks or do anything that's not pushing you toward mass market low-IQ normies
Games industry went to this moonshot model of chasing after the big hits that earn 1 billion dollars to offset the 500 million dollar development & advertising cost. Problem is if you are making games this big you can't take risks or do anything that's not pushing you toward mass market low-IQ normies