Tsundere girls are why we have safewords, because 70% of their no's mean continue.
Pretty much, the only time I enjoy seeing an established character's personality shift is due to a traumatic event like Injustice or they have a split personality. This seems like an unnecessary change to appeal to the fabled 'greater audience '
Yep, real character growth makes for a fantastic plot device. I think it's partly due to the pacing problem western stories have these days but I always go back to Cyberpunk 2077 as an example. They had all this emotional setup with the scenes and a lot of stories do this but the plot to make you actually care about any of them simply wasn't there.
It's like when writers dump a bunch of possibly interesting characters on you then have some 'SHOCKING DEATH SCENE' and obviously it's to try and provoke the emotional part of you brain but because it happens way too fast now I'm just blankly thinking "Why am I supposed to care about these people?" Ironically as well if it happens to be a multi-choice type storyline it makes it so much easier to sacrifice whatever characters because you've got zero emotional attachment the way older stories would try to get you to like them.
Oh really you're "Black afro man 10414 generated NPC"? Into the lava you go, couldn't give a fuck. I care more about playing as a medic in battlebit and saving people who are actually grateful than any of the shit storylines we get in the west.
Japan: "We're not the West, we like our girls feminine, our traps cute and our tomboys feisty! You want moody girls, go to America!"
Tsundere girls are why we have safewords, because 70% of their no's mean continue.
Pretty much, the only time I enjoy seeing an established character's personality shift is due to a traumatic event like Injustice or they have a split personality. This seems like an unnecessary change to appeal to the fabled 'greater audience '
Yep, real character growth makes for a fantastic plot device. I think it's partly due to the pacing problem western stories have these days but I always go back to Cyberpunk 2077 as an example. They had all this emotional setup with the scenes and a lot of stories do this but the plot to make you actually care about any of them simply wasn't there.
It's like when writers dump a bunch of possibly interesting characters on you then have some 'SHOCKING DEATH SCENE' and obviously it's to try and provoke the emotional part of you brain but because it happens way too fast now I'm just blankly thinking "Why am I supposed to care about these people?" Ironically as well if it happens to be a multi-choice type storyline it makes it so much easier to sacrifice whatever characters because you've got zero emotional attachment the way older stories would try to get you to like them.
Oh really you're "Black afro man 10414 generated NPC"? Into the lava you go, couldn't give a fuck. I care more about playing as a medic in battlebit and saving people who are actually grateful than any of the shit storylines we get in the west.