This is what people are excited about now? Even in the 'action' games it's always fucking walking and really slow walking at that which you can't skip. They're just fucking animations of background NPCs the majority of the time with one of the 'main characters' nattering away for a few minutes of your life you're not getting back when you wish you could skip everything and get to the point.
I remember half - life 2 and to lesser extent one with its interactive cutscences. Man the dreams back then was to make it so that these cutscences would be even more interactive with the npc responding to the actions of the players. But Game AI got reduced to be worse or downgraded, it is not much iteration on it (Better navmesh and some optimization to handle more unique traverse scenariums). And the studios now seem to look into AI to deliver them from even that burden since it is to much work to build logic trees, or to know of to direct the flow.
I hate it oh and fuck you as well big studios for putting in poorly designed puzzles every time you get through a couple of sections.
Are we talking obscure classic adventure game puzzle or just the dead simple boring and untested ones?
I remember half - life 2 and to lesser extent one with its interactive cutscences. Man the dreams back then was to make it so that these cutscences would be even more interactive with the npc responding to the actions of the players. But Game AI got reduced to be worse or downgraded, it is not much iteration on it (Better navmesh and some optimization to handle more unique traverse scenariums). And the studios now seem to look into AI to deliver them from even that burden since it is to much work to build logic trees, or to know of to direct the flow.
Are we talking obscure classic adventure game puzzle or just the dead simple boring and untested ones?