Totally agree. Not everything needs any of these RPG elements. Especially character levels. Character levels aren't all that fun. That's one of the things I liked about Breath of the Wild, nothing had a level, you could decide to deal with an enemy or area if you wanted to in the way you wanted to and not be held back by a magic number. You see an enemy that appears overwhelming, you do like you would in real life, freak out and run away. Maybe it was easy, who knows, you have to judge for yourself and not just look at a number.
I do like numbers in some cases though, but that would be more something like KOTOR, where the entire game is based on dice rolls and skill levels.
Totally agree. Not everything needs any of these RPG elements. Especially character levels. Character levels aren't all that fun. That's one of the things I liked about Breath of the Wild, nothing had a level, you could decide to deal with an enemy or area if you wanted to in the way you wanted to and not be held back by a magic number. You see an enemy that appears overwhelming, you do like you would in real life, freak out and run away. Maybe it was easy, who knows, you have to judge for yourself and not just look at a number.
I do like numbers in some cases though, but that would be more something like KOTOR, where the entire game is based on dice rolls and skill levels.