Repeating my rant on a previous topic, but it really annoys me how pointless psuedo-RPG combat mechanics crept into every other genre. It ends up "gamifying" the experience, when in tabletop and old CRPGs all these stat and point systems are meant to be proxies for simulating and simplifying real scenarios and force everyone to follow the same rules - not be the end goals of gameplay itself. I appreciate the tradition in actual RPGs but then they add it to shit like The Division - which would work better as a straight FPS/tactical-shooter - or Starfield, which has piss poor combat mechanics and AI that's only made worse when you have to deal with hit points and armor classes. What you end up is a grindfest where the only goal is to lower the little health bars above all the bullet sponges in the room. In my opinion this is blending the worst aspect of genres, but people seem to like it for some reason. I never understood the point. I love the idea of being in a "space simulator" and hauling goods between planets or being a pirate and raiding freighters or whatever. Starfield could be a dream game. Instead what I see from people streaming it is they jump into an area and say "Oh that's a level 16 mook. I'm a level 12 Space Paladin so I'd better steer clear of this sector and only shoot the level 11 Space Orks Gang until I level up." It's so shallow and boring. I want to feel like I'm actually in a fantasy scenario, not manipulating points on a character sheet to beat the points of random enemy mobs.
There are hybrid systems I do enjoy. Deus Ex and immersive sims typically have complex mechanics that don't get in your way. Most modern games don't work for me though. Starfield is only the most egregious example because outside of those pointless psuedo-RPG mechanics its combat offers little else.
Sounds like you want to play a functional Star Citizen. I keep debating hopping into the alpha for $50 or whatever, but then realize that a buggy 30FPS would drive me crazy, I have a Steam backlog that will take 1,000 hours to clear with a few games I want to buy, plenty of games I beat years ago I kind of want to replay, and a job and life outside of video games.
Yes, naturally I bought SC years ago and here we are still waiting for them to make it work and move out of alpha. Some areas were even decently playable on my monster rig at the time but did have random crashes and NPCs standing on chairs, and I'm not going to waste any time on my character when it will just get wiped in the future anyway.
I should also make clear that I can have fun with hardcore RPGs and min-maxing or experimenting with DEX vs INT builds or whatever - when that's the game's style and how it was designed and advertised. (like BG3 is meant to feel like a tabletop session with dice rolls) It's when they tack on half-assed systems to other styles of games that you get the worst of both worlds and think "I have a gun, why can't I just shoot the guy point blank?"
Repeating my rant on a previous topic, but it really annoys me how pointless psuedo-RPG combat mechanics crept into every other genre. It ends up "gamifying" the experience, when in tabletop and old CRPGs all these stat and point systems are meant to be proxies for simulating and simplifying real scenarios and force everyone to follow the same rules - not be the end goals of gameplay itself. I appreciate the tradition in actual RPGs but then they add it to shit like The Division - which would work better as a straight FPS/tactical-shooter - or Starfield, which has piss poor combat mechanics and AI that's only made worse when you have to deal with hit points and armor classes. What you end up is a grindfest where the only goal is to lower the little health bars above all the bullet sponges in the room. In my opinion this is blending the worst aspect of genres, but people seem to like it for some reason. I never understood the point. I love the idea of being in a "space simulator" and hauling goods between planets or being a pirate and raiding freighters or whatever. Starfield could be a dream game. Instead what I see from people streaming it is they jump into an area and say "Oh that's a level 16 mook. I'm a level 12 Space Paladin so I'd better steer clear of this sector and only shoot the level 11 Space Orks Gang until I level up." It's so shallow and boring. I want to feel like I'm actually in a fantasy scenario, not manipulating points on a character sheet to beat the points of random enemy mobs.
There are hybrid systems I do enjoy. Deus Ex and immersive sims typically have complex mechanics that don't get in your way. Most modern games don't work for me though. Starfield is only the most egregious example because outside of those pointless psuedo-RPG mechanics its combat offers little else.
Sounds like you want to play a functional Star Citizen. I keep debating hopping into the alpha for $50 or whatever, but then realize that a buggy 30FPS would drive me crazy, I have a Steam backlog that will take 1,000 hours to clear with a few games I want to buy, plenty of games I beat years ago I kind of want to replay, and a job and life outside of video games.
Yes, naturally I bought SC years ago and here we are still waiting for them to make it work and move out of alpha. Some areas were even decently playable on my monster rig at the time but did have random crashes and NPCs standing on chairs, and I'm not going to waste any time on my character when it will just get wiped in the future anyway.
I should also make clear that I can have fun with hardcore RPGs and min-maxing or experimenting with DEX vs INT builds or whatever - when that's the game's style and how it was designed and advertised. (like BG3 is meant to feel like a tabletop session with dice rolls) It's when they tack on half-assed systems to other styles of games that you get the worst of both worlds and think "I have a gun, why can't I just shoot the guy point blank?"
Were there not talks about implementing stat for pc and not only npc in that game aswell?.