Starfield and Cyberpunk are the only singleplayer games in the top thirty as far as playerbase.
Its a classic /v/-type thinking pattern.
Oh this single player game didn't have infinite playercount growth 3 months in. OH NO NO NO/X-sisters what went wrong/I....am....forgotten/SHAZAM
Its actually not just people being dumb. Its the thinking that Devs cultivate to make you think GaaS and other "lifetime updates" are a good thing. You can't just make a game, you need a season pass full of updates and monthly challenges and a plethora of content cut from the base game designed to make you keep coming back.
Its people falling for marketing and then judging other games based on it.
Baldur's Gate 3 blows both out of the water in a big way, retaining 75% of its playerbase after a month, and is still at 30% after almost two months.
To keep on the trend with bad stats, this is still bad stats. BG is a long ass game, which means it'll retain the same players for a long time just trying to finish it, which also has considerable differences in replay as far as my understanding goes with things like Durge.
Not replay to "try a new build" or pick a different background that only has a little flavor text, like most RPGs, but almost a whole new game level in narrative changes and characters. Which compounded with that "long ass game" thing means retention for it specifically is incredibly easy.
Its a classic /v/-type thinking pattern.
Its actually not just people being dumb. Its the thinking that Devs cultivate to make you think GaaS and other "lifetime updates" are a good thing. You can't just make a game, you need a season pass full of updates and monthly challenges and a plethora of content cut from the base game designed to make you keep coming back.
Its people falling for marketing and then judging other games based on it.
To keep on the trend with bad stats, this is still bad stats. BG is a long ass game, which means it'll retain the same players for a long time just trying to finish it, which also has considerable differences in replay as far as my understanding goes with things like Durge.
Not replay to "try a new build" or pick a different background that only has a little flavor text, like most RPGs, but almost a whole new game level in narrative changes and characters. Which compounded with that "long ass game" thing means retention for it specifically is incredibly easy.