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The Bethesda Bots are coping with 'muh gamepass', but in reality Starfield appears to be a complete flop. BG3's "honeymoon" phase lasted for 15 days where it kept its player count. Starfield's playercount collapsed after only 2. (media.communities.win)
posted 2 years ago by PraiseBeToScience 2 years ago by PraiseBeToScience +45 / -0
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– Adamrises 5 points 2 years ago +5 / -0

Starfield and Cyberpunk are the only singleplayer games in the top thirty as far as playerbase.

Its a classic /v/-type thinking pattern.

Oh this single player game didn't have infinite playercount growth 3 months in. OH NO NO NO/X-sisters what went wrong/I....am....forgotten/SHAZAM

Its actually not just people being dumb. Its the thinking that Devs cultivate to make you think GaaS and other "lifetime updates" are a good thing. You can't just make a game, you need a season pass full of updates and monthly challenges and a plethora of content cut from the base game designed to make you keep coming back.

Its people falling for marketing and then judging other games based on it.

Baldur's Gate 3 blows both out of the water in a big way, retaining 75% of its playerbase after a month, and is still at 30% after almost two months.

To keep on the trend with bad stats, this is still bad stats. BG is a long ass game, which means it'll retain the same players for a long time just trying to finish it, which also has considerable differences in replay as far as my understanding goes with things like Durge.

Not replay to "try a new build" or pick a different background that only has a little flavor text, like most RPGs, but almost a whole new game level in narrative changes and characters. Which compounded with that "long ass game" thing means retention for it specifically is incredibly easy.

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