Perhaps I'm not giving the writers enough credit and this is supposed to be a social commentary on the consequences of greed in a cyberpunk universe however I don't think these woke writers are capable of that much subtlety. It feels like the choice matter games are all fake, at the end of the day you can't just say no and walk or fight out of a situation which would hugely impress me.
To posit a scenario that I would have written for a story like this. I would have given the player an entire option to ditch the chip and not insert it into your brain. That would have been really interesting, you could even make it the way more difficult option to survive through because of all the factions wanting you dead. However, you'd still have the chip generally on hand and you wouldn't need to worry about terminal illness. Carrying the chip around would be like having a live grenade in your pocket.
I mean the far cry writer manage to keep the option in their iteration of walking away, so the standard should not be that high.
Little known?, its been talked alot about it, It had its moments sure, but i still can not get over the section where you are forced to do some stuff in order to progress the plot. (see the phosphorus part)
A game that is now delisted and cannot be gotten official anymore (bloody copyright) Alpha Protocol is suppose to have good options in its story flow chart.
If you have options based on morality, you can't force someone to do them to progress the game, like you said.
Maybe if you're in a scifi or fantasy setting where the action/consequences are not immediately obvious by the name, and you have it happen very early so that in the future when given the option you can choose whether or not too, but otherwise it's a subversive, trashy strategy that just makes me hate you for forcing me to do it.
I mean the far cry writer manage to keep the option in their iteration of walking away, so the standard should not be that high.
What is underail
Little known?, its been talked alot about it, It had its moments sure, but i still can not get over the section where you are forced to do some stuff in order to progress the plot. (see the phosphorus part)
A game that is now delisted and cannot be gotten official anymore (bloody copyright) Alpha Protocol is suppose to have good options in its story flow chart.
I found that the line was kinda insufferable.
Feel like a hero now? Except you forced me to do this to progress the game.
I liked alpha protocol, even for all of its buggy mess.
If you have options based on morality, you can't force someone to do them to progress the game, like you said.
Maybe if you're in a scifi or fantasy setting where the action/consequences are not immediately obvious by the name, and you have it happen very early so that in the future when given the option you can choose whether or not too, but otherwise it's a subversive, trashy strategy that just makes me hate you for forcing me to do it.