and force you into the main branch story even if you don't put the chip in.
It still seems at cross purposes that you demand better writing, but also want to completely branch away from the main narrative. I don't think there's anything wrong with a story element that's set in stone. Not every game wants a loose narrative, or is set up to accept it.
It still seems at cross purposes that you demand better writing, but also want to completely branch away from the main narrative. I don't think there's anything wrong with a story element that's set in stone. Not every game wants a loose narrative, or is set up to accept it.