Apparently according to this video it was approved by a vote of 98%, will really only effect AAA studios and means all their stuff gets delayed, at least if it requires voice actors.
Maybe AAA will focus on patches then for their buggy games since they can't make overpriced DLCs.
I'm still hoping the writer's deal falls through, I want it ALL to burn down, get replaced by AI and these guys have to learn to mine since we still need coal not overhyped drama queens. Golden time for indies and foreign non-American dependent studios though.
XBox360/PS3 era was when we hit diminishing returns in gaming. Graphics are comparable to today, and there was enough memory for modern large level design.
I wish instead the past decades' focus had been on making games faster. There's no reason why with modern RAM and NVME drives games can't load instantly the way a cartridge-based system could back in the day, and it's an absolute crime that they don't.
512 MB was anemic at PSX360 launch. But I do hate when entryists genuinely bitch about awkward animations, no VA, low poly models instead of linear gameplay and level design, stagnant NPC ai, and other things core to video games. Displeasure for the emotive cartoony art style aside, BC/Wrath WoW was visually enough for freeform games.
When we went from cartridges to discs for capacity, I expected eventually tech would catch up to make discs as fast as cartridges were so there'd be no trade-off. It was nice to be able to switch a console "on" and have it instantly boot up into the game.
That didn't happen. What seems to have happened is we get Indian programmers at 1% of the cost using 100x the computing hardware to produce the same game as we could have gotten a decade ago with "anemic" hardware.
I do think the Unreal Engine actually has good programming (not that I have looked at the source code or am an expert on code efficiency), so that is one good thing about studios moving towards using it over in-house engines.