It's amazing how people are being shocked at discovering details about Unity people like me have known for months. Any smart dev who saw the writing on the wall with Unity left ages ago. The only ones who stayed are the dumb leftists who don't research anything or the poor sods who had almost finished their games and can't afford the time or money to switch.
Some fun background for you on my work, one of the reasons I've been taking so long with my By the gods project was because of this. I had previously spent about two years in total working on my game in the background getting all the R&D done and I was very close to getting it properly playable. However when I saw all this shit going down I bit the bullet and had to convert everything to Godot to the level of what you see now in order to make sure that my project was shielded.
If Unity hadn't done these stupid things I might have released version 0.1 earlier and stuck with the project on the Unity game engine. However I am very glad I didn't do that in the end despite the agony of the switch over.
My friend has been working on his game well over 5 years, almost 100% by himself (everything but music), so there is no way he can switch. I mean he can, but like you said it's too much time to switch.
Honestly, the switch should only put him back about a year or two. Saying that there's "too much time cost to switch" and continue to use a draconian product you don't agree with is the capitulation of the slave.
Exactly, It was a degree of pain to get through it and learn a second programming language as well as Godot's quirks but like you point out others are just looking at it and going "Nah". They'll come to regret their decision soon enough since it seems that Unity have no intention of walking things back like the naïve midwits were hoping.
For me it was a case of, I smelled EA on the project, so I got the fuck out of there. They've inadvertently even by my own standards become a mortal enemy because of how they set back my project so much, fuckers.
I don't think he cares, his comment on it was "oh no, it's terrible when companies try to make money."
Realistically it won't effect him on this game because it will likely never hit $200,000 a year in sales.
It's amazing how people are being shocked at discovering details about Unity people like me have known for months. Any smart dev who saw the writing on the wall with Unity left ages ago. The only ones who stayed are the dumb leftists who don't research anything or the poor sods who had almost finished their games and can't afford the time or money to switch.
Some fun background for you on my work, one of the reasons I've been taking so long with my By the gods project was because of this. I had previously spent about two years in total working on my game in the background getting all the R&D done and I was very close to getting it properly playable. However when I saw all this shit going down I bit the bullet and had to convert everything to Godot to the level of what you see now in order to make sure that my project was shielded.
If Unity hadn't done these stupid things I might have released version 0.1 earlier and stuck with the project on the Unity game engine. However I am very glad I didn't do that in the end despite the agony of the switch over.
My friend has been working on his game well over 5 years, almost 100% by himself (everything but music), so there is no way he can switch. I mean he can, but like you said it's too much time to switch.
Honestly, the switch should only put him back about a year or two. Saying that there's "too much time cost to switch" and continue to use a draconian product you don't agree with is the capitulation of the slave.
Exactly, It was a degree of pain to get through it and learn a second programming language as well as Godot's quirks but like you point out others are just looking at it and going "Nah". They'll come to regret their decision soon enough since it seems that Unity have no intention of walking things back like the naïve midwits were hoping.
For me it was a case of, I smelled EA on the project, so I got the fuck out of there. They've inadvertently even by my own standards become a mortal enemy because of how they set back my project so much, fuckers.
I don't think he cares, his comment on it was "oh no, it's terrible when companies try to make money." Realistically it won't effect him on this game because it will likely never hit $200,000 a year in sales.
I care, but I'm not making a game.
The upside is that you learned something new!