How Warcraft has changed
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Here’s what made Blizzard so great. That sketch is from the Warcraft 2 manual and it was drawn by Chris Metzen, who also did (and still does) voices for Warcraft. Metzen was a D&D nerd who started at the bottom of the company and worked his way up to the top. His work was awesome, the games were awesome, and quality was rewarded.
If you take a look at recent Blizzard Q&As, developer interviewers etc., it’s clear that “fun games” or “awesome artwork” or irrelevant things like “quality” are no longer important.
What do they care about? ESG / diversity points to cover up previous bad press so as not to hurt the Activision stock price.
Microtransactioning everything.
Churning out products.
Old Blizzard spent years working on projects (Lord of the Clans, Ghost, Project Titan) and then cancelled them when they weren’t fun. Blizzard was infamous for releasing games WHEN they were ready.
Warcraft Warcraft 2 Starcraft Broodwars Diablo Diablo 2 World of Warcraft etc Even Overwatch!
Blizzard went an awful long time without a single miss. Sad, but now they couldn’t find a good game if it was a hole in the ground.
What’s their most popular product now—World of Warcraft Classic Hardcore mode???
blizz died when they went corporate... it meant bringing in the frat boy business majors and the HR women who then slapped down the frat boys and everyone within 10 miles. cue more woke retribution and diversity quotas, filling them in the only roles where there's no hard and fast consequences for failure... biz ops and game design.