I’ll probably get it around thanksgiving. I was watching the HeelzvsBabyface livestream that got so much attention. I avoided arguing with the trolls in his comment section otherwise I’d still be on there with the people who said everyone has pronouns or that pronouns are welcoming.
I know some say to just roll your eyes and continue but this acknowledgment of a tiny percentage of delusional people is beyond idiotic.
I’ve also heard that they really hammer THE MESSAGE and there is the usual “representation”
I feel kinda bad because I know there are female gamers and I have some nieces who play games (granted they are games you would expect girls to play) but this almost decade long push for more women in gaming is beyond annoying. As well as the “everything has to appeal to everyone” marketing idea.
Like I said I’ll probably buy it around thanksgiving and there will be cool mods I’d imagine. I’m still playing heavily modded Skyrim and can’t wait for the oblivion mod.
Next up is Elder Scrolls 6
You're thinking of the DLC, they'll re-release almost nearly the same damn game I suspect from what little gameplay footage I have seen with some minor QOL improvements and then get back to spamming DLC content at people.
It looks like the new engine will support much larger cities.
Which engine is it and what's going on under the hood? This is why I appreciate any dev that does proper devlogs and is very transparent about what's going on. I don't trust devs that do fancy cinematic trailers and marketing talking about how great their game is instead of just showing it and then pretending that game dev is this mysterious thing no one can understand in order to cover up the fact that their project is garbage, I have severe doubts about cities skylines.
Welp you made me dig into it and turns out they have the same engine (unity), and while the sequel will let you build in 150 tiles, those tiles are smaller, so it is roughly the same size as a modded game of skylines with 81 tiles.
So yeah, marketing-fu. Bah Lethn, must you strike the sun from my skies?!
LOL I love how I've got a reputation here now :D I was being fair because I knew they had used Unity in the past and to be fair to them they 'could' mess with it under the hood to give it a performance boost. Unless the people working on that game are massive autists and can tweak the back end to their liking and have some fantastical algorithm or code they've been working on for awhile that I don't know about you're right it is just marketing-fu.
Ironically, in terms of scale, if they wanted to up it and keep good performance they'd probably be better off switching to the Unreal Engine. Godot 4 could work too however it's early days with that engine and devs haven't had the chance to stress test the 3D stuff as of yet. I was fair to Baldur's Gate 3 and I'll be fair to Cities: Skylines, because I feel like as a gaming community all of us shouldn't lose sight of treating games as games at the end of the day.