I'm a gamedev. Realistically, if you have no programming skill and no art skill, I would not recommend anyone to make a 3d game in the unreal engine. Likely anyone attempting this as a first step will just give up. Start much smaller instead. Stick to 2d. Get the game maker studio. For art, 3 possibilities: stick to shapes (lookup geometry dash for inspiration), paint over pixel art from 16bit era games or use an ai art generator. Keep it simple, do a 'chose your adventure', visual novel type of thing or a platformer. Yes it's going to suck probably but eventually, if you stick with it, you'll learn the skills and can go bigger.
I'm a gamedev. Realistically, if you have no programming skill and no art skill, I would not recommend anyone to make a 3d game in the unreal engine. Likely anyone attempting this as a first step will just give up. Start much smaller instead. Stick to 2d. Get the game maker studio. For art, 3 possibilities: stick to shapes (lookup geometry dash for inspiration), paint over pixel art from 16bit era games or use an ai art generator. Keep it simple, do a 'chose your adventure', visual novel type of thing or a platformer. Yes it's going to suck probably but eventually, if you stick with it, you'll learn the skills and can go bigger.
The problem is anyone learning to make games has ambition to make Skryim / Final Fantasy / Call of Duty or whatever their dream game is.
No one wants to go back and make Space Invaders for their first game (but they should).
I feel like there have been more successful 2D indie titles than 3D
It's true. There are a lot fewer non-indies working in 2D.