I've had some streams on in the background playing while working, and all I can say is:
The guns look really cool.
Some of the interiors are well designed and looked properly lived-in and functional. The ship customisation is also quite cool.
Beyond that, the game is painfully and dreadfully boring. The guns don't feel like they have much punch, the enemy AI are static most of the time, just standing in a single location or charging at you. There is no point in using tactics; just either spam your strongest weapon at them as they soak up damage or do hit and run attacks and heal if your life gets too low.
Companion AIs seem to get in the way more than they actually help.
Being able to loot practically everything is cool, but there isn't much of a point doing so because early on you have no reason to loot everything.
The dialogue is also painfully drab. Everything is carefully structured so nothing feels natural or relatable and it's all been rinsed and washed to ensure no one gets offended. The delivery from most of the characters is so bland that they may as well have developed their own LLM API and had an AI do the voice-overs.
As others have said, none of the world feels immersive because it feels artificial, and I just don't mean in the visual way, but in the way it's presented. It reeks of the typical over-diversification within the cultural hegemony, and everyone is presented as getting along well enough save for those "dirty pirates", who -- even then -- can literally be reasoned with to leave you alone.
Nothing seems all that dangerous or critically involving. If your character wasn't there, the world doesn't seem like it would be affected all that much, and whatever conflicts that do occur are done with such kid-gloves that it seems trivial to get involved.
I've had some streams on in the background playing while working, and all I can say is:
The guns look really cool.
Some of the interiors are well designed and looked properly lived-in and functional. The ship customisation is also quite cool.
Beyond that, the game is painfully and dreadfully boring. The guns don't feel like they have much punch, the enemy AI are static most of the time, just standing in a single location or charging at you. There is no point in using tactics; just either spam your strongest weapon at them as they soak up damage or do hit and run attacks and heal if your life gets too low.
Companion AIs seem to get in the way more than they actually help.
Being able to loot practically everything is cool, but there isn't much of a point doing so because early on you have no reason to loot everything.
The dialogue is also painfully drab. Everything is carefully structured so nothing feels natural or relatable and it's all been rinsed and washed to ensure no one gets offended. The delivery from most of the characters is so bland that they may as well have developed their own LLM API and had an AI do the voice-overs.
As others have said, none of the world feels immersive because it feels artificial, and I just don't mean in the visual way, but in the way it's presented. It reeks of the typical over-diversification within the cultural hegemony, and everyone is presented as getting along well enough save for those "dirty pirates", who -- even then -- can literally be reasoned with to leave you alone.
Nothing seems all that dangerous or critically involving. If your character wasn't there, the world doesn't seem like it would be affected all that much, and whatever conflicts that do occur are done with such kid-gloves that it seems trivial to get involved.
Simply put, the game is sterile.