It's fine. Character creator sucks but then it's over. Gameplay is solid and competent as any other Bethesda game, not a lot of difference but it's more action oriented rather than the Fallout style of RPG dice rolling when taking shots.
The problem I had and most reviewers had was that for a game in a HUGE swath of space, travel is nearly non-existant and you're only forced to be IN space when what you're looking for is a ship or some other story event happening there. You can literally fast travel from the pit of a bunker to the doorstep of a base in another system with the click of a menu button, and you are expected to do so whenever possible. It's not like No Man's Shy where you can lift off and set down on another site and be along for the ride the whole time. You're on planet. Cutscene shows you taking off. You're in space. Cutscene shows you jumping to system. You get there. Cutscene shows you land. Or, just fast travel and skip it all.
If it wasn't for the space traversal jank the game would pull solid 9s and 10s across the board.
One thing I'm impressed at is that the robot's voice actually calls me out loud by the last name I gave my pilot. They quietly added this.
The woke isn't prevalent but there are traces. The group you work with has one black guy, and he's ok. The colonies and bases aren't flooded with diversity. If anything I've met more Asian types than black, but everyone has that muddy Bethesda npc heritage look.
I've barely scratched the surface. If there's a cocksucking mini game or gay pride parade later I'll report back.
It's weird because Todd was supposed to have been heavily influenced by the old game Sundog. In that, space travel and managing your ship's systems during is a huge part of the game. It was almost a prototype for FTL.
Not so far as I've seen. Yeah you can direct power to ship systems on the fly like in XWing or Tie Fighter or any decent space fighter since, you can acquire shielded cargo spaces or sensor jammers for cargo smuggling, but otherwise it's just like walking around a building in space.
Todd's a jerk anyway. I wouldn't trust him to sit the right way on a toilet seat.
It's fine. Character creator sucks but then it's over. Gameplay is solid and competent as any other Bethesda game, not a lot of difference but it's more action oriented rather than the Fallout style of RPG dice rolling when taking shots.
The problem I had and most reviewers had was that for a game in a HUGE swath of space, travel is nearly non-existant and you're only forced to be IN space when what you're looking for is a ship or some other story event happening there. You can literally fast travel from the pit of a bunker to the doorstep of a base in another system with the click of a menu button, and you are expected to do so whenever possible. It's not like No Man's Shy where you can lift off and set down on another site and be along for the ride the whole time. You're on planet. Cutscene shows you taking off. You're in space. Cutscene shows you jumping to system. You get there. Cutscene shows you land. Or, just fast travel and skip it all.
If it wasn't for the space traversal jank the game would pull solid 9s and 10s across the board.
One thing I'm impressed at is that the robot's voice actually calls me out loud by the last name I gave my pilot. They quietly added this.
The woke isn't prevalent but there are traces. The group you work with has one black guy, and he's ok. The colonies and bases aren't flooded with diversity. If anything I've met more Asian types than black, but everyone has that muddy Bethesda npc heritage look.
I've barely scratched the surface. If there's a cocksucking mini game or gay pride parade later I'll report back.
It's weird because Todd was supposed to have been heavily influenced by the old game Sundog. In that, space travel and managing your ship's systems during is a huge part of the game. It was almost a prototype for FTL.
Not so far as I've seen. Yeah you can direct power to ship systems on the fly like in XWing or Tie Fighter or any decent space fighter since, you can acquire shielded cargo spaces or sensor jammers for cargo smuggling, but otherwise it's just like walking around a building in space.
Todd's a jerk anyway. I wouldn't trust him to sit the right way on a toilet seat.