This is why whenever any 'gamer' or dev tries to pretend that game development is some mysterious, extremely difficult thing. I do believe it's just a lie to cover up their incompetence.
Well it actually is. These people are just incompetent.
If, for example, you don't understand algorithmic complexity and suddenly your n! collision algorithm is taking 30ms, the only way you're going to know how to fix it is "get faster hardware."
The thing is, today's hardware has made it way easier for incompetent developers to survive because it's simply fast enough to brute force almost everything.
that only affects end users? I'm gonna put a big ol' doubt on that one. That doesn't even make any sense unless they're shipping some sort of script compiler as part of their engine and if that is affected by hardware somehow, they've done something monumentally stupid architecturally.
Well it actually is. These people are just incompetent.
If, for example, you don't understand algorithmic complexity and suddenly your n! collision algorithm is taking 30ms, the only way you're going to know how to fix it is "get faster hardware."
The thing is, today's hardware has made it way easier for incompetent developers to survive because it's simply fast enough to brute force almost everything.
Also:
that only affects end users? I'm gonna put a big ol' doubt on that one. That doesn't even make any sense unless they're shipping some sort of script compiler as part of their engine and if that is affected by hardware somehow, they've done something monumentally stupid architecturally.