There's also projects becoming so distended in AAA studios that it becomes hard to create a cohesive product, let alone stylized art direction, without really good leadership/organization.
Did 2000+ people need to work on D4, as an example? Probably not.
There's also projects becoming so distended in AAA studios that it becomes hard to create a cohesive product, let alone stylized art direction, without really good leadership/organization.
Did 2000+ people need to work on D4, as an example? Probably not.