Edit 05/05/2024:
Current Main Rumble Channel link: https://rumble.com/user/Lethn
Rumble is now my primary content farm, I no longer use Odysee.
I've been reminded by people my links and everything are horribly out of date for my main sticky thread. Hope this helps people keep track of what's going on, this should be a lot neater now. I think I will use the comments page to post new videos and I will use this main thread with the development roadmap list and any relevant major release links like the game itself.
When I edit the main post next I will also remember to post the date so that people know exactly when this was last done at a glance.
Updated roadmap 07/05/2024
Current by the gods 0.1 Development Roadmap:
. Reversing all wood and grain pile animations
. Pick up and drop behaviour for grain and wood piles, as well as trees
. Village storehouse grain/wood pile animation and behaviour
. Individual Housing Slots For Villagers to prep for day/night cycles and sleep mechanics - Complete
. Housed Villager population updating - Complete
. Influence sphere scaling with housed villager count - Complete
. God hand influence sphere behaviour - Complete
. Debugging building mechanics in conjunction with breeding behaviour to make sure there are no conflicts - Complete
. Debug villager wandering behaviour to match scale of individual village influence sphere - Complete
. God hand belief text animation - Complete
. God hand belief behaviour - Complete
. Villager belief, current and required - Complete
. Villager belief collision behaviour for miracles
. Faction colour changes based on village ownership integer - Complete
. Finish and import new god hand model and check accuracy of god hand raycast and collision
. Implement custom population limits per village in order to prevent breakage and performance problems - Complete
. Test basic throwing mechanics to prep for building destruction
. Main menu options ( Keybind, Audio, Video )
. Pick up and drop villagers to change village ownership - Complete
. Pause/Speed Scale - Complete
. Place neutral villages for village capture gameplay
04/02/2024: Gifs seem to have a strange playback problem on Gab, not sure what that's about so I'll be sticking with Rumble uploads even with the shorts. The expansion and building is working brilliantly, had a little run in with my rigidbody setup for the houses, will need to revisit that for 0.2 but very happy with the progress.
Extra things still need to be done like custom population limits for owned villages, not sure how I'm going to handle neutral and enemy villages yet will need to think on it. Could maybe setup some kind of global default you can have in the settings.
Interaction is working correctly too, influence now matters so when you see the X icon on your god hand that means you won't be able to interact with anything outside the influence sphere you own. The big thing is now it all happens through code so you should be able to infinitely build villages and expand influence wherever you want. Still pondering how to handle things like uneven terrain for buildings.
Need to focus on general debugging, putting in more belief related behaviour and the custom population limits.
Check out my gab post for some very early screenshots!
https://gab.com/Lethn/posts/111874268035879080