Edit 05/05/2024:
Current Main Rumble Channel link: https://rumble.com/user/Lethn
Rumble is now my primary content farm, I no longer use Odysee.
I've been reminded by people my links and everything are horribly out of date for my main sticky thread. Hope this helps people keep track of what's going on, this should be a lot neater now. I think I will use the comments page to post new videos and I will use this main thread with the development roadmap list and any relevant major release links like the game itself.
When I edit the main post next I will also remember to post the date so that people know exactly when this was last done at a glance.
Updated roadmap 07/05/2024
Current by the gods 0.1 Development Roadmap:
. Reversing all wood and grain pile animations
. Pick up and drop behaviour for grain and wood piles, as well as trees
. Village storehouse grain/wood pile animation and behaviour
. Individual Housing Slots For Villagers to prep for day/night cycles and sleep mechanics - Complete
. Housed Villager population updating - Complete
. Influence sphere scaling with housed villager count - Complete
. God hand influence sphere behaviour - Complete
. Debugging building mechanics in conjunction with breeding behaviour to make sure there are no conflicts - Complete
. Debug villager wandering behaviour to match scale of individual village influence sphere - Complete
. God hand belief text animation - Complete
. God hand belief behaviour - Complete
. Villager belief, current and required - Complete
. Villager belief collision behaviour for miracles
. Faction colour changes based on village ownership integer - Complete
. Finish and import new god hand model and check accuracy of god hand raycast and collision
. Implement custom population limits per village in order to prevent breakage and performance problems - Complete
. Test basic throwing mechanics to prep for building destruction
. Main menu options ( Keybind, Audio, Video )
. Pick up and drop villagers to change village ownership - Complete
. Pause/Speed Scale - Complete
. Place neutral villages for village capture gameplay
06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.
I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.
Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction mechanics is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.
Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.
By the gods AI agent stress testing
https://gab.com/Lethn/posts/111535271180394860