It was inevitable. Also those new pokemon designs are fucking garbage
(media.communities.win)
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Yes I believe it is exactly how you described it. The problem many had with it is that this was marketed as an open world experience. The way they did it thus heavily encourages you to play the linear path which ruins the open world experience if you can't play the order you want without breaking the game.
It could work as a more Dark Souls experience if gyms and the like were scaled to your level (canonically gym leaders are supposed to pick a team that gives a challenger a tough but fair battle, no wild overlevelling or experience gap between the leader and challenger's teams) but the environment wasn't scaled, meaning to find more rare and powerful Pokémon, you'd have to risk going to the more difficult areas filled with things that can take you out easily (I like that idea of yours a lot). The more that I think, the more it seems to be that it was not the open world that was the problem, more so the story being unable to be flexible with your current situation.
I do like your proposed modification a lot. Making the gyms scale to you would be appropriate, and I'm pretty sure I remember that even being referenced in the anime at one point. A world where the areas closest to each town are generally pretty easy (because it would make sense that people would work to drive away more dangerous pokemon from their homes) while more remote areas have rare and powerful pokemon that don't appreciate intruders.
Let the gyms scale based off how many badges you have and you could absolutely make a believable and enjoyable open world pokemon game. You could even let players pick their starting town in such a scenario, and perhaps that would change what starters are available or give other starting perks/bonuses.
Yep. Instead we got this weird mix of open world and a very linear story. Guess the world's most valuable IP can't do simple programming solutions.
I find it difficult to believe you're this retarded
Its really only a problem like you say in the very beginning where you will overlevel the first 1-2 fights of each quest, brought on by the first Titan being East but the first Gym/Star being West and all of them being so low level you will outlevel any of them just by exploring slightly.
Level scaling never really works out to something anyone likes in practice. You always just end up feeling weaker than you should and getting punished for experimenting by changing out of your specific team.