The game follows DnD 5E pretty closely, but adapted into a video game so there are some changes or differences. Early on in early access people were complaining the game was too much like DOS2 with the focus on surfaces, which aren't really a DnD mechanic, and have since been toned down significantly (but not removed). The scale of the characters and traversing the maps is much more similar to DOS2 than it is to BG1 or 2.
As somebody who enjoyed both BG and DOS, but hates DnD 5E, I did actually enjoy my time playing in early access. Expect it to play much more like if DOS2 was turned into a DnD 5E game than if BG1/2 were updated to 5E standards.
If you liked DOS2 you will like this one. I fail to see the connection to BG other then name and being in forgotten realms.
For woke messaging, it looks a lot about being pro-immigration with thieflings being a stand-in for the immigration waves that hit Europe. They are portrayed extremely favorably to the point of being pathetic pandering. I'm also incredibly tired of the "thiefling with a heart of gold" trope in DnD.
There was also a quest with a woman that was controlling her husband and somehow she was in the right somehow? She made him the equivalent of a mindless slave rather then leave him but she was the good one.
The gay vampire dude I did not dislike, he is evil and he reminded me of Milo so I'm willing to give that one a pass.
There is also a good mindflayer because we can't have anyone be evil by birth, despite eating brains. Not sure if woke but I just hate this trope of having good "evil" creatures.
As for mechanics, at level 3-4 you get to beat owl bears, ogre-magi, drow, a beholder, hook horrors, minotaurs and a hag. I hate that, DnD should be about progressing to a point where you get to defeat this monsters and not being able to just kill anything a few levels in.
Not sure if they changed it but you could make your characters any skin color, so you could make a white or brown skinned drow that made 0 sense.
That being said I did not dislike the early access despite its flaws, it just felt like more of DOS2 rather then DnD and definitely nothing related to BG.
I remember replaying NWN2 just to remember how a well done DnD game implementation is done.
Is the game any good by the way? Loved BG, and the D:OS games were decent.
The game follows DnD 5E pretty closely, but adapted into a video game so there are some changes or differences. Early on in early access people were complaining the game was too much like DOS2 with the focus on surfaces, which aren't really a DnD mechanic, and have since been toned down significantly (but not removed). The scale of the characters and traversing the maps is much more similar to DOS2 than it is to BG1 or 2.
As somebody who enjoyed both BG and DOS, but hates DnD 5E, I did actually enjoy my time playing in early access. Expect it to play much more like if DOS2 was turned into a DnD 5E game than if BG1/2 were updated to 5E standards.
Thanks, sounds like I might get it at some point.
If you liked DOS2 you will like this one. I fail to see the connection to BG other then name and being in forgotten realms. For woke messaging, it looks a lot about being pro-immigration with thieflings being a stand-in for the immigration waves that hit Europe. They are portrayed extremely favorably to the point of being pathetic pandering. I'm also incredibly tired of the "thiefling with a heart of gold" trope in DnD.
There was also a quest with a woman that was controlling her husband and somehow she was in the right somehow? She made him the equivalent of a mindless slave rather then leave him but she was the good one.
The gay vampire dude I did not dislike, he is evil and he reminded me of Milo so I'm willing to give that one a pass.
There is also a good mindflayer because we can't have anyone be evil by birth, despite eating brains. Not sure if woke but I just hate this trope of having good "evil" creatures.
As for mechanics, at level 3-4 you get to beat owl bears, ogre-magi, drow, a beholder, hook horrors, minotaurs and a hag. I hate that, DnD should be about progressing to a point where you get to defeat this monsters and not being able to just kill anything a few levels in.
Not sure if they changed it but you could make your characters any skin color, so you could make a white or brown skinned drow that made 0 sense.
That being said I did not dislike the early access despite its flaws, it just felt like more of DOS2 rather then DnD and definitely nothing related to BG.
I remember replaying NWN2 just to remember how a well done DnD game implementation is done.
Thank you for spending time on detailing things, appreciated!