In gaming’s desire to be “more cinematic” they’ve begun ridiculously overspending just like Hollywood does. Meanwhile, Tears of the Kingdom, which doesn’t feel the need to fully voice act every piece of dialogue or have realistic horse ball physics is kicking all their asses. Because, you know, it focused on being a game, first.
Because, you know, it focused on being a game, first.
I get the point you were going for, but spending 6 years on a glorified expansion pack that you have the gall to charge 70$ for isn't really a good example.
Especially as it seems they focused on being a physics sim first, and were only carried by having an entire game already made prior.
In gaming’s desire to be “more cinematic” they’ve begun ridiculously overspending just like Hollywood does. Meanwhile, Tears of the Kingdom, which doesn’t feel the need to fully voice act every piece of dialogue or have realistic horse ball physics is kicking all their asses. Because, you know, it focused on being a game, first.
Despite the emulator for said game being better than its console.
I get the point you were going for, but spending 6 years on a glorified expansion pack that you have the gall to charge 70$ for isn't really a good example.
Especially as it seems they focused on being a physics sim first, and were only carried by having an entire game already made prior.