I've asked this question on c/gaming, but I'd love to see what KotakuinAction2's members think of this topic:
In an age where every game genre from shooters, strategy, fighting, and racing games are seeing a decreased emphasis on single-player content and in some cases, obstructing the single-player experience through mechanics like forced Internet connections to save progress, I want to ask this community:
Do you think the increased push behind esports and dedication of more resources to it has ruined gaming?
I've noticed that developers have been increasingly neglecting the offline experience and sometimes making some features exclusive to the online modes.
Take how Rockstar stopped adding content to the single-player mode of GTA V, Blizzard and Respawn omitted single-player modes from extremely popular games like Overwatch and Apex Legends, and how racing games like GT7 and the upcoming Forza 2023 are forcing everyone to play online to "prevent cheating", even those that would never touch multiplayer.
Do you think that this has done more damage to gaming in the long run? Do you see things ever trending back toward a more balanced approach where both single player and multiplayer gamers are equally accommodated?
How do you think developers can know that they're alienating a big part of their player base by focusing so extensively if that's how you feel?
Would love to see your thoughts on this topic.
Never been serious enough to get into iRacing but I've done some other sim racing games like Assetto Competizione and paid a bit of attention to iRacing. My opinion they thought through a lot of the issues other games have and tried to fix. DLC aside perhaps, it is NOT a cheap game to play.
It's a monthly sub that I think runs about $15 a month and doesn't include a ton of cars and tracks. Then the cars and tracks are pretty pricey. None of it comes off as predatory or rewarding no-lifes in that respect though. No lootboxes, no battle pass where you play 100 hours in a week and you unlock exclusive cars. You want something, you exchange money for it.
It's still really serious and a time and money sink, and that's why I've never taken the plunge.
I want to encourage everyone on this forum to check out the YouTube channel Austin Ogonoski.
He's done an excellent job of breaking down what really happens behind the scenes of racing game culture and how it has sometimes even affected real world racing. He has also discussed how esports participants in this genre are essentially tricked into thinking they'll be big stars by dedicating their whole life to a game only to be taken advantage of by greedy promoters.
He's currently a game tester, but also an oval race car driver at the grassroots level and a former aide in the mental health field, so he knows exactly what he's talking about having come from all these scenes and understood their respective ins and outs.
He's also discussed how the esports to real life racing stars are grossly misrepresented in the media. Essentially, such drivers like the GT Academy graduates and NASCAR racers like Josh Berry or Willliam Byron already had a good amount of real world race experience; therefore, their performances in video games were simply another way the people around them helped market them to teams and sponsors better.
I think his channel is well worth your time. A good starting point would be his videos on Jason Jacoby, essentially the Chris-Chan of racing games.
Looked for a minute before I got distracted by a more fun Monster Truck Madness 2 video of his. So it sounds like some crazy guy got in his head that he was going to make it to the real world racing scene and then ended up stalking Austin for some reason. Weird. That guy is insane. Racing has always been a money over merit game. The low levels just do not justify themselves. It's pay to play. I guess the video game players haven't learned that yet.