I've asked this question on c/gaming, but I'd love to see what KotakuinAction2's members think of this topic:
In an age where every game genre from shooters, strategy, fighting, and racing games are seeing a decreased emphasis on single-player content and in some cases, obstructing the single-player experience through mechanics like forced Internet connections to save progress, I want to ask this community:
Do you think the increased push behind esports and dedication of more resources to it has ruined gaming?
I've noticed that developers have been increasingly neglecting the offline experience and sometimes making some features exclusive to the online modes.
Take how Rockstar stopped adding content to the single-player mode of GTA V, Blizzard and Respawn omitted single-player modes from extremely popular games like Overwatch and Apex Legends, and how racing games like GT7 and the upcoming Forza 2023 are forcing everyone to play online to "prevent cheating", even those that would never touch multiplayer.
Do you think that this has done more damage to gaming in the long run? Do you see things ever trending back toward a more balanced approach where both single player and multiplayer gamers are equally accommodated?
How do you think developers can know that they're alienating a big part of their player base by focusing so extensively if that's how you feel?
Would love to see your thoughts on this topic.
But would-be pirates almost always find a way to crack the DRM.
Even Ubisoft admitted that nothing they do will ever stop piracy. https://www.gamespot.com/articles/ubisoft-drm-can-t-stop-piracy/1100-6420602/
So why do developers keep adding it? All it does is complicate the experience for honest players.
Doesn't DRM implementation just take resources away from other critical areas of the game?
The old thought process was if a game's sales could be saved in something like the first week or month it was worth it. Don't they usually just buy DRM spyware like Denuvo anyway? At least a lot do. So I say just drop it all a few months in and put the game up DRM free. Some do, there's a handful of things I've bought on Gog that they wait some time after the Steam release.
Right - DRM delays piracy, it doesn't prevent it. There are a small fraction of would-be pirates they can convert to customers because of this delay. Some people just can't wait. I don't think it's so significant that it makes it worth the cost of developing it, though.
It's likely just misguided greed. It is like hiring security guards at a store that are instructed to pat down and search everyone on their way out. Sure, you may prevent some thieves, but treating paying customers like thieves is a good way to make sure they never come back.
Nearly every single game I've pirated I either had no plans to ever buy, or it was unavailable to buy, or it was so good that I bought it anyway.
The pirated versions are frequently better, have more features, and come with all the bullshit paid DLC and cosmetic packs. They are often superior in every single way, and for free. That said, the only anti-piracy strategy that actually works is to compete with it. It has to be more convenient, have more features, frequent updates, free content packs, etc.