I sometimes play GTA 5 (because I have over 100 million in that game, I have I don't give a fuck money) and they've released a new update. Nothing major just a few additions and changes.
Since the update however, there's been two bugs, one that could delete ANY personal vehicles and the current one that randomly removes insurance so if your vehicle is destroyed you lose it for good.
Between Rockstar with this, Activision not knowing when to just shut the fuck up and Fable looking like their character artists use downs syndrome patients as their models it seems all the talent has gone out of the western video game market, at least in a major studio sense.
So which ones do you think are the biggest fuck ups that you're surprised hasn't burned down their own studio by now?
I don't see my two "favorites" listed, so: Wargaming and Gaijin. Both have made it clear that their players are an ore vein to be mined, but they both have unique fuckups. Wargaming has repeatedly denied that things the community have hard evidence of exist (ghost shells aren't real, you just have a bad connection), whereas Gaijin is the world's best source of classified information.
Wargaming thinks Carriers were a good idea and totally not game breaking.
A class of ship that can hide on the other side fo the map where you can't even reach it with your guns, which can not only farm damage on you with torpedoes, rockets, bombs, etc., but also spots you for the other team to shoot at you, is somehow balanced according to them. Oh, and did I mention that AA fire is the equivalent of an army of ten year olds with slingshots?
The only hard counter to carriers were the submarines that got introduced. However, the crybaby soyboys who play carriers whined to Wargaming that they got their paint scratched on their ship for the first time and so what did Wargaming do in response? Did they tell them to suck it and play better? No. They added AUTOMATIC ANTI SUBMARINE PLANES to the carriers, and only to carriers. Anyone else being attacked by a submarine has to manually aim at them, but carrier players are too important to deal with that apparently. Instead they get a weapon that auto locks with 100% accuracy and can't really be avoided, thus neutralizing the only hard counter to carriers in the game.
I haven't even gotten into how broken some of the submarine mechanics are, and I don't hate subs nearly as much as other people do.
Carriers ruin the fun of anyone who isn't playing a carrier, and Wargaming keeps adding more of them, each one more powerful than the last.
I was one of the first to sign up for World of Tanks after it cleared Beta,.was a WoWS Closed Beta tester, and was one of the first to get into WoWP Alpha testing. I haven't played WoWP since they rolled back the more realistic flight physics, haven't played WoWS since they announced subs, and it's been... since Christmas since I played WoT.
Beyond all of the balance issues you pointed out, what drove me away was how little WG cared about the average player. I'm essentially permanently chat banned across all WG products because I told a horrible player who avoided bans by beating his kids until they told him their account password a horrible sack of shit. WG will chat ban you for calling a bad player bad, but a bad player can say whatever they want to (as long as they have made a recent purchase).