Let us tale a trip down memory lane (with the help of the internet) to see if I see anything that might also push young people to such levels of unease.
Vine released around 2013, with Obamacare starting to wind up in 2014, and the namesake of that bill was in his second term. Also the push to legalize same sex marriage was starting to kick off. More Iraq conflict as well as Syria. Ferguson and that related chaos. Ebola outbreak. Rolling Stone's bullshit college frat rape article.
Also Gamergate.
Oh shit. I think I found it. Microsoft bought Mojang in 2014. Wrap it up folks, we have out Bill Gates/megacorp/deep state connection right there.
I kept trying to think up the best way to make a longer answer, but it would have been a wall of text. So, in short, I think you're right that games are actually part of it. I quit multiplayer games around when that chart started going wrong because the fun factor was just gone and it was skins, loot boxes, battle passes, etc. now. The fun release for kids these ages in video games is not there in the same way it was for me at those ages, and good luck getting a teenager to try some old game like I play. Games are just another form of consumption now. Think about a kid that age, consoom Youtube, consoom social media, consoom in video games. How many of them is this their entire life?
Seems to pick up around 2013-14. Odd how that coincides with the Smith Mundt modernization act.
Let us tale a trip down memory lane (with the help of the internet) to see if I see anything that might also push young people to such levels of unease.
Vine released around 2013, with Obamacare starting to wind up in 2014, and the namesake of that bill was in his second term. Also the push to legalize same sex marriage was starting to kick off. More Iraq conflict as well as Syria. Ferguson and that related chaos. Ebola outbreak. Rolling Stone's bullshit college frat rape article.
Also Gamergate.
Oh shit. I think I found it. Microsoft bought Mojang in 2014. Wrap it up folks, we have out Bill Gates/megacorp/deep state connection right there.
Only partially joking with that last one.
I kept trying to think up the best way to make a longer answer, but it would have been a wall of text. So, in short, I think you're right that games are actually part of it. I quit multiplayer games around when that chart started going wrong because the fun factor was just gone and it was skins, loot boxes, battle passes, etc. now. The fun release for kids these ages in video games is not there in the same way it was for me at those ages, and good luck getting a teenager to try some old game like I play. Games are just another form of consumption now. Think about a kid that age, consoom Youtube, consoom social media, consoom in video games. How many of them is this their entire life?