From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
The only ESG i can see but it is a bit farfetched is that a central of the communication ensures that wrong-think can be destroyed at will with the everchanging rules. But I do not remember that being a explicit point of their point system.
From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
Agreed, but always-online has two other advantages as well.
First, it lets the devs get a ton of additional analytics as to how often features are used, how the game's actually being played, etc. Now, that could - and occasionally is - used to actually improve the game, but seemingly more often these days it's used for the second advantage - micro-transactions.
By making the game always-online, you can splash the store page at the players every single time they want to play at all and you get more eyes on whatever the deal-of-the-day (or week or whatever) is. And by spamming people with the ads over and over and over it increases the chances of someone's will wavering and then you get another $2-5 or whatever a skin costs.
You are a bit outdated with the pricing. goes to about 10 these days xD
Other than that you can also prep your commercial in advance or just have them baked into the updates themselves, ofc you don't get the telemetry data and the forced updates on the clients. But overall I agree.
Fair enough on the price, I haven't paid attention to most MTX pricing in a while.
While you can have commercials baked into updates and such, if the client is offline that does add in a couple other complications though. First, there's no guarantee that the ad will actually load (especially if the user legitimately has no internet). Second, and more importantly, though - if you are in offline mode, then to make the purchase you're going to have to exit the game, switch to online mode, relaunch the game and then go to the store. That's a lot of time for the user to overcome the impulse purchase urge compared to the one or two button presses that are required if you're online.
Question:
Do you guys think that turning their games into spyware raises the company's ESG score?
I don't ever remember anyone actually saying "Yes, take away my ability to play and save the game anytime I want," yet this is apparently normal.
I love how one of those clowns on GTPlanet said that it's okay because e-mail and cell phones exist.
Yeah, they're totally the same thing as a video game designed to primarily to entertain.
Do these people think evangelizing greedy developers like this gets them VIP access or something? Microsoft likely doesn't even know they exist.
From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
The only ESG i can see but it is a bit farfetched is that a central of the communication ensures that wrong-think can be destroyed at will with the everchanging rules. But I do not remember that being a explicit point of their point system.
Agreed, but always-online has two other advantages as well.
First, it lets the devs get a ton of additional analytics as to how often features are used, how the game's actually being played, etc. Now, that could - and occasionally is - used to actually improve the game, but seemingly more often these days it's used for the second advantage - micro-transactions.
By making the game always-online, you can splash the store page at the players every single time they want to play at all and you get more eyes on whatever the deal-of-the-day (or week or whatever) is. And by spamming people with the ads over and over and over it increases the chances of someone's will wavering and then you get another $2-5 or whatever a skin costs.
You are a bit outdated with the pricing. goes to about 10 these days xD
Other than that you can also prep your commercial in advance or just have them baked into the updates themselves, ofc you don't get the telemetry data and the forced updates on the clients. But overall I agree.
Fair enough on the price, I haven't paid attention to most MTX pricing in a while.
While you can have commercials baked into updates and such, if the client is offline that does add in a couple other complications though. First, there's no guarantee that the ad will actually load (especially if the user legitimately has no internet). Second, and more importantly, though - if you are in offline mode, then to make the purchase you're going to have to exit the game, switch to online mode, relaunch the game and then go to the store. That's a lot of time for the user to overcome the impulse purchase urge compared to the one or two button presses that are required if you're online.