Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
Having to repeat an easy and tedious portion of a game to attempt the difficult portion isn't a matter of how difficult a game is, it's a matter of how punishing a game is.
Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
Soulsbro in shambles right now.