Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
I don't remember if it was on extreme or not, but I remember getting stuck on the button-mashing torture part of MGS2 on the harder difficulty. I just couldn't mash fast enough and didn't want to buy some sort of "turbo" controller.
Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
I don't remember if it was on extreme or not, but I remember getting stuck on the button-mashing torture part of MGS2 on the harder difficulty. I just couldn't mash fast enough and didn't want to buy some sort of "turbo" controller.
Making a button-mash minigame harder on higher difficulties is peak sadism.
Easily the worst part of clearing MGS I-IV in my younger years.