Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
Definitely true for me as I got older. I used to always play games on the max difficulty and relish setbacks and repeating until mastery. I played an alliance priest on PVP server at WoW launch and if that isn't the height of gaming masochism I can't tell you what is.
Now I got too much stuff going on to repeat 2 hours of gameplay because I missed one tough jump 3 times.
I want a continuous feeling that I'm making a bit of progress even when I occasionally play dumb and loose and have to restart. The Shadow of Mordor/War games are perfect for that kind of thing. The skill curve isn't fail--->succeed, it is "make slow progress" ---> "make fast progress while looking awesome!"
One of Yahtzee's principles of game design was to get the player back into gameplay as soon as possible after failure. Gameplay, not "the game."