This. Sure you can make "something" in a month alone or even a week but it probably won't be interesting. At best, you're just going to have another generic looking procedural or rogue like game with store bought assets. Making something that's not just another flip/shovel ware takes time and not just the time to make it but also the time to master the artistic skills needed.
Though, that said, you should still do it if you have the patience and passion for it
That is the case even if you spend 2 years on it. Unfortunately when it comes to a winning game development mix, either you've "got it" or you don't. And even if you and your friends think it's amazing there's no guarantee anyone else will agree.
This. Sure you can make "something" in a month alone or even a week but it probably won't be interesting. At best, you're just going to have another generic looking procedural or rogue like game with store bought assets. Making something that's not just another flip/shovel ware takes time and not just the time to make it but also the time to master the artistic skills needed.
Though, that said, you should still do it if you have the patience and passion for it
That is the case even if you spend 2 years on it. Unfortunately when it comes to a winning game development mix, either you've "got it" or you don't. And even if you and your friends think it's amazing there's no guarantee anyone else will agree.