Video games reduce the physical strength and endurance needed in exchange for higher mental aptitude like strategies, innovations, reactions / body coordinations and staying focused under heavy stress, and guess what? Men still dominate that too. There was a famous event about a women only team trying to compete in a pro-tournament in League of Legends, actually practiced seriously and had professional coaching and everything, they never won any single match but won the record for fastest loss.
Maybe. I remember that there was a team that played against the women and got an "official warning" because they banned out all the best support heroes. They were called sexist because it was alleged that they were engaging in a prank based on the stereotype that women tend to play support characters.
Never mind that the women did, in fact, heavily main supports and that the targeted bans therefore showed that the male team had done its opposition research and were treating them seriously; as usual, the men were evil for not ignoring reality.
You know what's funny is the build up of "there's a woman's only team that was picked specifically that way and they got a lot of media hype only to set records for saddest loss" applies to a LOT of pro videogames.
Video games reduce the physical strength and endurance needed in exchange for higher mental aptitude like strategies, innovations, reactions / body coordinations and staying focused under heavy stress, and guess what? Men still dominate that too. There was a famous event about a women only team trying to compete in a pro-tournament in League of Legends, actually practiced seriously and had professional coaching and everything, they never won any single match but won the record for fastest loss.
Was that the team where their opponents picked supports only as a handicap and still they lost spectacularly?
Maybe. I remember that there was a team that played against the women and got an "official warning" because they banned out all the best support heroes. They were called sexist because it was alleged that they were engaging in a prank based on the stereotype that women tend to play support characters.
Never mind that the women did, in fact, heavily main supports and that the targeted bans therefore showed that the male team had done its opposition research and were treating them seriously; as usual, the men were evil for not ignoring reality.
That was Rioters vs Pros. Supports got nerfed after that.
You know what's funny is the build up of "there's a woman's only team that was picked specifically that way and they got a lot of media hype only to set records for saddest loss" applies to a LOT of pro videogames.