The Callisto Protocol sales have reportedly failed to meet expectations. According to Korean news site K-Odyssey, publisher Krafton expected to sell at least five million copies, but given how poorly the game has performed thus far, it doesn’t even expect to hit two million easily within the year.
The Callisto Protocol sales marred by mediocre performance and reviews The Callisto Protocol’s troubles began as soon as the game launched. It suffered from a plethora of performance issues that took weeks to fix, and the game’s reviewers unanimously agreed that its combat and mechanics left much to be desired. Gauging player feedback on social media, fans too felt that The Callisto Protocol fell short of expectations.
It appears The Callisto Protocol underperformed expectations
“Krafton’s new “Callisto Protocol” which was released last month at a cost of about 200 billion won over three years, is observed to badly influence its future performance due to sales shortage”https://t.co/ENZenHmpT8 pic.twitter.com/2CZLZ36UXR
— Benji-Sales (@BenjiSales) January 13, 2023
K-Odyssey further reports that The Callisto Protocol cost about 200 billion won to develop, which translates to more than $161 million. We’re a bit iffy about this figure, but if true, one can’t help but wonder how the game cost this much to develop.
Sometimes not even that long. Immortals: Fenix Rising saw a 50% drop in less than a month.
And, unpopular opinion, that one was actually good and simply underperformed because no one knew it existed.
Completely agree, fenyx is a little gem and I hope ubisoft takes a lot of lessons from it.
Great little art style, some dad jokes, good puzzles. A tier. Far better than any of their other 'open world' things cause it wasn't an empty waste.
Yeah, its certainly no "masterpiece 10/10" but its probably one of the best "pretty good" games of the last many years. The "narrators bickering and providing exposition while the game plays" idea I think has a lot of potential in more games to keep the action flowing and having story.
Yeah I can see that. A true 8/10? With potential for more.
It's a shame the expansion wasn't as good.
I rather liked Fenix rising ( the expansions are not worth it though ).
The first few minutes I was thinking "oh no", but you soon unlock abilities that are alot of fun. Looks very nice too.
It's obviously similar to Breath of the Wild in gameplay and "geography", but it has its unique charm, scenario, etc.
I also found Fenix Rising's puzzles more fun than BotW's.
Overall BotW was better, both very much worth playing.
I hate how much of your kit is locked behind unlocks, but then you can focus buy all of them so fast right after you get access to the shops that it turns around into being awesome how much kit and upgrades is accessible for the majority of the game.
It does not. In opposition to the other guy's opinion, I think its better than BotW in almost all respects. Mostly because they had a few years to see what worked and didn't from it.
Overworld Puzzles have way more versatility (sadly the shrines are way more rigid), the lack of durability means combat is less "scavenging and preparation" and more actual fighting, and you get far more of a sense of "progression" from each individual thing you do instead of a vague "do a shit ton of shrines and eventually things happen."
Nah you're good.