I feel like TW doesn't have the monetization to make money off competitive, though. If they sold a few copies with minimal effort, ok, but to keep reaping from competitive you have to have microtransactions.
Ironically, despite Warhammer being the biggest the series has ever been its in the worst place to try to make multiplayer a thing. Because the sheer amount of unique factions with unique units makes balancing it too impossible for any real competitive to exist. Especially as many of those factions are balanced around their campaign portions, so you have to fuck with balancing them even more to make it work without the map.
Read any of the patch notes and you'd think it was a massive scene, wherein it takes up 75% of all their thought processes.
I've never met anyone who did it more than one time, just to realize it was shit and went back to cooping with their bois.
They want people to play more.
I feel like TW doesn't have the monetization to make money off competitive, though. If they sold a few copies with minimal effort, ok, but to keep reaping from competitive you have to have microtransactions.
They've always wanted people to play more.
Ironically, despite Warhammer being the biggest the series has ever been its in the worst place to try to make multiplayer a thing. Because the sheer amount of unique factions with unique units makes balancing it too impossible for any real competitive to exist. Especially as many of those factions are balanced around their campaign portions, so you have to fuck with balancing them even more to make it work without the map.
Seems like a waste of time, spend 20 minutes making a roster only to roll the dice badly and be hard countered by the sweatiest tryhards kek.