Atlus had a hand in bringing my favorite game of the GBA era (Tactics Ogre: Knight of Lodis) to the States. I credit that game with my long-running interest in the sadly under-developed genre of turn-based strategy.
Its success may have even contributed to ports for Fire Emblem and Final Fantasy Tactics Advance (my timeline's a little fuzzy, but I think TO:KOL was released before FFTA or the first US FE release).
All Atlus had to do was keep publishing good games, but I haven't seen their name on anything worthwhile in a decade or more.
Actually playing it right now. It's the first game to really tackle the "why can't I hold all these limes units?" problem, with the steadily-increasing number of units you can field (and need).
I'm not entirely sold on the writing/story - they can't seem to tell if they're deadly serious or a certified thief™.
Atlus had a hand in bringing my favorite game of the GBA era (Tactics Ogre: Knight of Lodis) to the States. I credit that game with my long-running interest in the sadly under-developed genre of turn-based strategy.
Its success may have even contributed to ports for Fire Emblem and Final Fantasy Tactics Advance (my timeline's a little fuzzy, but I think TO:KOL was released before FFTA or the first US FE release).
All Atlus had to do was keep publishing good games, but I haven't seen their name on anything worthwhile in a decade or more.
Let it die.
Have you checked out Symphony of War on Steam yet? It's a pretty fun cross of Fire Emblem and Tactics Ogre.
Actually playing it right now. It's the first game to really tackle the "why can't I hold all these
limesunits?" problem, with the steadily-increasing number of units you can field (and need).I'm not entirely sold on the writing/story - they can't seem to tell if they're deadly serious or a certified thief™.