Facebook's Horizon virtual world is flopping hard.
(www.breitbart.com)
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I've been wondering what Facebook is doing for a long time now. Who thought a second world clone from a censorious and uptight corporation like Facebook would go anywhere? Let alone one where you tie all your activity to your real world ID.
Especially considering that both Facebook and VR seem to be slowly dying. Facebook feels like AOL 20 years ago.
SecondLife was more popular precisely because you could create giant floating penises to annoy your neighbors. People also made scripts that spammed the continuous creation of giant floating penises all over the world like a virus. Also nobody complained if you made virtual copies of real characters and IPs like Mario or Mickey Mouse. VRChat is famous for that too. But muh "copyright infringements". Something like this can't win unless they legally stifle the competition.
They got lucky that they released their products at the right time.
Second life released during a time when the Internet was still kind of "anything goes" and people didn't get offended over any little thing.
VRChat released in time for the height of the VR hype, when every gaming Youtuber did at least some VR bits.
That's not the case anymore for Facebook.
ChilloutVR competes with more features and by allowing NSFW content, though they refuse to enforce fair use laws when it comes to ripped player models from videogames and have banned them as a result; at least third party fan models are allowed.
This means you can design your own Star Wars player model from scratch or use someone else's third party model with their permission, but you cannot use anything ripped from an official videogame such as Star Wars Battlefront. I would also be prohibited from ripping GTA V multiplayer assets and reconstructing my player model from them.
Remember the unicorn birthing process? Or the time falling dicks arrived live on TV?