That complaint is always funny, because when they are actually fans this question usually gets them so excited you can't get them to stop talking about it after.
If I mention One Piece at all, my wife won't shut up for an hour. Because as a fan, they actually do know a shit ton about it, are usually caught up on the latest releases, and love to talk about it.
I'm like that with certain things that struck my autism in a certain way. Once you've infodumped something after months or years of deep diving it you don't really even talk about surface level stuff any more.
Like, imagine Michael Jordan and Scottie Pippen talking basketball. Are they going to be like "hey Scottie have you ever noticed that basketballs are orange"? No, they're talking exclusively high level shit, because that's all that's left for them.
I hate to brag, but I would consider myself the Scottie Pippen of Super Mario RPG. Impressive, I know. If I talk to someone about it, I'm naturally going to gravitate toward obnoxious minutia like level up rotations and translation trivia because I've already done everything else to death.
I get it man. Ask me about Drakengard 1 or Nier Gestalt and I'll give you a multihour explanation of the tiniest details. The kind that drives away secondaries who only watched LPs because "ooooo its so clunky to play, ahhhhhh" because even they have no idea about the games.
Which is both endlessly amusing and frustrating with Automata now being mainstream normie shit, so now I get to be the autist among what was formerly a super niche obscure series.
Going back to Drakengard 1 was interesting, not knowing any of the controls at the start made for a trying beginning, part of the issue would be my copy has no manual, oh how I miss it :P
The game don't pull no punches, and is surprisingly deep at times for its genre with the types of moves/combos you are expected to use just to survive.
That complaint is always funny, because when they are actually fans this question usually gets them so excited you can't get them to stop talking about it after.
If I mention One Piece at all, my wife won't shut up for an hour. Because as a fan, they actually do know a shit ton about it, are usually caught up on the latest releases, and love to talk about it.
I'm like that with certain things that struck my autism in a certain way. Once you've infodumped something after months or years of deep diving it you don't really even talk about surface level stuff any more.
Like, imagine Michael Jordan and Scottie Pippen talking basketball. Are they going to be like "hey Scottie have you ever noticed that basketballs are orange"? No, they're talking exclusively high level shit, because that's all that's left for them.
I hate to brag, but I would consider myself the Scottie Pippen of Super Mario RPG. Impressive, I know. If I talk to someone about it, I'm naturally going to gravitate toward obnoxious minutia like level up rotations and translation trivia because I've already done everything else to death.
I get it man. Ask me about Drakengard 1 or Nier Gestalt and I'll give you a multihour explanation of the tiniest details. The kind that drives away secondaries who only watched LPs because "ooooo its so clunky to play, ahhhhhh" because even they have no idea about the games.
Which is both endlessly amusing and frustrating with Automata now being mainstream normie shit, so now I get to be the autist among what was formerly a super niche obscure series.
Going back to Drakengard 1 was interesting, not knowing any of the controls at the start made for a trying beginning, part of the issue would be my copy has no manual, oh how I miss it :P
The game don't pull no punches, and is surprisingly deep at times for its genre with the types of moves/combos you are expected to use just to survive.