They are using Dead Space 2 game design (jet boots a massive giveaway), while I liked Dead Space 2, it was action focused, it had none of the dread, claustrophobia, uneasiness and paranoia of the original
So they probably fucked it up, glad I have my original disc and a PS3 in storage still.
So speaking about 'your friend', how many times during this playthrough did they grab a crucifix and chant passages from the bible to ward off demons they thought they saw in the corner of their eye?
According to Motive, they've only added lines so Isaac's a participant instead of awkwardly standing around and getting talked at by the other characters. I just hope Isaac doesn't feel the need to take his helmet off every five minutes like the sequels did, especially DS3.
I actually liked that, if I remember right there were entries written by him in the game where it more or less seemed he was barely holding it together. Him being silent might have been a coping mechanism basically saying "If I do what's required and don't interact, I might be able to get out of here alive and just forget this nightmare ever happened "
Him talking later in Dead Space 2 makes sense from that perspective as it's now "the nightmare never left me, it stalks me awake and in my sleep, what the fuck do you want!"
2 was a more fleshed out experience to be honest. I just have low faith because of how insulting their pc port was. EA has shown where their priorities lay.
Red flags from the trailer alone:
Issac Clarke is a voiced protagonist
They are using Dead Space 2 game design (jet boots a massive giveaway), while I liked Dead Space 2, it was action focused, it had none of the dread, claustrophobia, uneasiness and paranoia of the original
So they probably fucked it up, glad I have my original disc and a PS3 in storage still.
So speaking about 'your friend', how many times during this playthrough did they grab a crucifix and chant passages from the bible to ward off demons they thought they saw in the corner of their eye?
According to Motive, they've only added lines so Isaac's a participant instead of awkwardly standing around and getting talked at by the other characters. I just hope Isaac doesn't feel the need to take his helmet off every five minutes like the sequels did, especially DS3.
I actually liked that, if I remember right there were entries written by him in the game where it more or less seemed he was barely holding it together. Him being silent might have been a coping mechanism basically saying "If I do what's required and don't interact, I might be able to get out of here alive and just forget this nightmare ever happened "
Him talking later in Dead Space 2 makes sense from that perspective as it's now "the nightmare never left me, it stalks me awake and in my sleep, what the fuck do you want!"
2 was a more fleshed out experience to be honest. I just have low faith because of how insulting their pc port was. EA has shown where their priorities lay.
True but I loved the sense throughout that you always arrived 'just too late' so all you see is the aftermath