EA doesn't have any difficult-to-replace roles. It's a self-sustaining cookie-cutter-game factory. Every piece including the workers are fungible cogs. Their entire business model has been buying creative studios and destroying what made them "greater than the sum of their parts" in order to generalize and commoditize their output.
EA doesn't have any difficult-to-replace roles. It's a self-sustaining cookie-cutter-game factory. Every piece including the workers are fungible cogs. Their entire business model has been buying creative studios and destroying what made them "greater than the sum of their parts" in order to generalize and commoditize their output.