Whenever I see people hoping for a Fallout New Vegas 2, it’s depressing to realize that the Obsidian that made that game is effectively dead. The writing talent is long gone and have been replaced by women and trannies who are barely functional psychopaths. I know the diversity and inclusion rhetoric plays a huge hand in how people are selected, but why do these studios have a knack for hiring the most degenerate, low effort people imaginable to work on a part of the game that basically molds the structure and tone of the entire game? It’s just so bizarre how all of these writers that are being hired are all basically identical in terms of them being leftist, social media obsessed, and barely functional people who are most likely a nightmare to work with.
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GTA IV was decent, but it was let down by the constant nagging cellphone mechanic and the needy and obnoxious friendship/relationship mechanic constantly getting in the way of all the action and missions.
GTA V singleplayer was fun at launch IMHO. I enjoyed the campaign. But the way they've exploited and capitalised on the multiplayer version is just depressing.
Lastly, time to start a fight with an unpopular opinion: Vice City was the best 3D GTA, not San Andreas.
I thought GTA V singleplayer was really fun too. I played it all the way through on way back on Xbox 360 near launch. Haven't touched it since either, live service multiplayer like that is the worst of multiplayer to me.
I'm with you too about Vice City. The way I always saw it, GTA 3 and SA were both hailed as much because of how advanced they were for when they released, while Vice City was actually the best overall. I never got bored playing through that story and it's one I've played at least a few times.
GTA V is the only one I've played all these years, but I'm starting to get a little bored with it. To be fair, I've been playing online in a private lobby for the past few years, so it's just me and the NPCs.
I want more realism from the next one. All buildings enterable. Vehicles having gas tanks that need to be refilled. NPCs living actual lives where they have homes, jobs, and don't despawn when you're not looking.
The vehicle despawning drove me nuts all the way back to the first one, haha.
You see a nice car you want to grab, it takes a turn behind a building, and when you catch up, it's disappeared into oblivion. Infuriating.
But yeah, GTA with a more realistic fully-simulated world would be pretty fucking amazing.
I wouldn’t say it’s unpopular…. Id say it’s true