I should have probably added it’s not necessarily easy to have success. Just the tools are now easier to use and aren’t locked behind super expensive licenses.
I'd argue that it's way harder to have a successful thing now than it is 20 years ago, as most ideas have already been made so if you don't do an extremely good job you're just going to get compared to a shitty predecessor. Coromon? Oh look, a shit pokemon remake. Fortnite? Shit PUBG remake. Most of the current "new" steam titles? Shit Among Us remakes. Just because the tools may be there doesn't necessarily mean it's a worthwhile opportunity, whether it be making games or building surfboards from scratch.
It’s harder to get the product in front of people who want it now just based on the sheer amount of content. But your chances of success are 0 if you never take the chance.
I should have probably added it’s not necessarily easy to have success. Just the tools are now easier to use and aren’t locked behind super expensive licenses.
I'd argue that it's way harder to have a successful thing now than it is 20 years ago, as most ideas have already been made so if you don't do an extremely good job you're just going to get compared to a shitty predecessor. Coromon? Oh look, a shit pokemon remake. Fortnite? Shit PUBG remake. Most of the current "new" steam titles? Shit Among Us remakes. Just because the tools may be there doesn't necessarily mean it's a worthwhile opportunity, whether it be making games or building surfboards from scratch.
It’s harder to get the product in front of people who want it now just based on the sheer amount of content. But your chances of success are 0 if you never take the chance.