Poking holes in the ever-sexist "men die in war, women affected most" commentary from the usual always-woke sources, it's the latest episode of Splash Damage:
Game Rant published a bizarre article arguing that the tragedies Elden Ring characters endure are gender coded, or, in other words, women and men in the game suffer in different ways and somehow that’s a problem. We break this idea down and also discuss a popular easy mode mod for Elden Ring along with a New York Times article that claims the game is successful only due to the COVID-19 pandemic, Blizzard’s new diversity officer’s influence on games and the company’s reversal on its vaccine mandate, and plenty more.
Find the episode here or on your favorite podcasting app, and thanks for your support!
Standartd disclaimer: I'm not Scrivonaut and I'm not associated with the podcast, I'm just reposting this from Reddit as a signal boost for the show.
None of the Dark Souls games are very difficult either, especially if you take a bit of time to grind and level stuff up.
The reason people think it's very hard is because FromSoft used a lot of newb killing tactics like hidden traps, ambushing monsters, and vague area differentiation. Once you get used to an area, and the game itself, it becomes easily manageable. It's just that intial blind experience that is, by design, incredibly punishing.
For instance there's that classic boss fight in DS1 where you walk through the fog and get ambushed by two dogs alongside the boss that will just stun lock you. Once you're expecting it it's just hit and run tactics.