I noticed the beginning of the downfall of Blizzard when the first WoW expansion (The Burning Crusade) released in 2007. Activision bought Blizzard shortly after in 2008. I can't describe it perfectly, but in TBC Blizzard began making some pretty stupid decisions that didn't make sense. Well, it made sense for making money, but not for making a better game. It was small mistakes at first, but over time they got bigger and more blatant. Even though Wrath of the Lich King was arguably the most loved and successful WoW expansion by fans, it was obvious by then that Blizzard was only making changes to make more money, to keep the subscribers in the hamster wheel. Greed can only sustain a company for so long until it collapses. We're seeing the late stages of it in Blizzard now. It's hilarious too, that greed started their downfall, and now they're essentially admitting "I hate money". Diversity and inclusion pairs with gamers as much as oil and water.
I loved Mythic Plus, for someone who had a lot less time it was a cool skill based encounter with good rewards.
However Legion did have a lot of bad ideas, like randomly getting higher level versions of items - I forgot what that was called - and those legendary drops. Later you could farm to get the one you wanted but I remember that after the first 2 the drop rate was considerably lower and I got stuck with 2 useless legendries for a long time.
And PVP / world PVP was a complete mess.
Blizzard has been dead to me since Startcraft 2 required online login to play the game purely in single player.
I noticed the beginning of the downfall of Blizzard when the first WoW expansion (The Burning Crusade) released in 2007. Activision bought Blizzard shortly after in 2008. I can't describe it perfectly, but in TBC Blizzard began making some pretty stupid decisions that didn't make sense. Well, it made sense for making money, but not for making a better game. It was small mistakes at first, but over time they got bigger and more blatant. Even though Wrath of the Lich King was arguably the most loved and successful WoW expansion by fans, it was obvious by then that Blizzard was only making changes to make more money, to keep the subscribers in the hamster wheel. Greed can only sustain a company for so long until it collapses. We're seeing the late stages of it in Blizzard now. It's hilarious too, that greed started their downfall, and now they're essentially admitting "I hate money". Diversity and inclusion pairs with gamers as much as oil and water.
I loved Mythic Plus, for someone who had a lot less time it was a cool skill based encounter with good rewards.
However Legion did have a lot of bad ideas, like randomly getting higher level versions of items - I forgot what that was called - and those legendary drops. Later you could farm to get the one you wanted but I remember that after the first 2 the drop rate was considerably lower and I got stuck with 2 useless legendries for a long time. And PVP / world PVP was a complete mess.
titanforging was stolen from d3, one of its countless garbage ideas.