I noticed the beginning of the downfall of Blizzard when the first WoW expansion (The Burning Crusade) released in 2007. Activision bought Blizzard shortly after in 2008. I can't describe it perfectly, but in TBC Blizzard began making some pretty stupid decisions that didn't make sense. Well, it made sense for making money, but not for making a better game. It was small mistakes at first, but over time they got bigger and more blatant. Even though Wrath of the Lich King was arguably the most loved and successful WoW expansion by fans, it was obvious by then that Blizzard was only making changes to make more money, to keep the subscribers in the hamster wheel. Greed can only sustain a company for so long until it collapses. We're seeing the late stages of it in Blizzard now. It's hilarious too, that greed started their downfall, and now they're essentially admitting "I hate money". Diversity and inclusion pairs with gamers as much as oil and water.
afaik tbc was mostly done when acti bought blizzard. What decisions are you talking about from that expac? Wrath was loved because blizz still had inertia, but it was ruined by the end of the expan and the content lacks.
Diversity and inclusion pairs with gamers as much as oil and water.
And that's also why anita and friends pushed for so many of these soy fags into gamdev, to ruin entertainment for the rest of us. obligatory fuck kotick too
What decisions are you talking about from that expac?
I can't remember all of them, this was many years ago. The only one I remember specifically is class changes that didn't make sense. The class changes weren't made to make the classes play better or be more balanced. It was essentially just change for change sake, to keep players in a perpetual mouse wheel of change so they "felt" like stuff wasn't boring, which aligned with other things they were doing to make the game feel fresh. In reality, it was just done to increase player retention without having to add new content. It was lazy, and the motivations behind it were highly suspect, which increasingly corrupted Blizzard over time.
There are other changes too, but my brain doesn't work that way. I forget the details, but remember the overarching ideas behind them. To be fair, they were fewer and smaller for TBC, but they became bigger and more blatant as time went on. Even though WotLK was well received, it was obvious by then the direction Blizzard was taking, which is why I dipped out (and most of my friends did too) to other MMOs after Wrath.
Blizzard has been dead to me since Startcraft 2 required online login to play the game purely in single player.
I noticed the beginning of the downfall of Blizzard when the first WoW expansion (The Burning Crusade) released in 2007. Activision bought Blizzard shortly after in 2008. I can't describe it perfectly, but in TBC Blizzard began making some pretty stupid decisions that didn't make sense. Well, it made sense for making money, but not for making a better game. It was small mistakes at first, but over time they got bigger and more blatant. Even though Wrath of the Lich King was arguably the most loved and successful WoW expansion by fans, it was obvious by then that Blizzard was only making changes to make more money, to keep the subscribers in the hamster wheel. Greed can only sustain a company for so long until it collapses. We're seeing the late stages of it in Blizzard now. It's hilarious too, that greed started their downfall, and now they're essentially admitting "I hate money". Diversity and inclusion pairs with gamers as much as oil and water.
afaik tbc was mostly done when acti bought blizzard. What decisions are you talking about from that expac? Wrath was loved because blizz still had inertia, but it was ruined by the end of the expan and the content lacks.
And that's also why anita and friends pushed for so many of these soy fags into gamdev, to ruin entertainment for the rest of us. obligatory fuck kotick too
I can't remember all of them, this was many years ago. The only one I remember specifically is class changes that didn't make sense. The class changes weren't made to make the classes play better or be more balanced. It was essentially just change for change sake, to keep players in a perpetual mouse wheel of change so they "felt" like stuff wasn't boring, which aligned with other things they were doing to make the game feel fresh. In reality, it was just done to increase player retention without having to add new content. It was lazy, and the motivations behind it were highly suspect, which increasingly corrupted Blizzard over time.
There are other changes too, but my brain doesn't work that way. I forget the details, but remember the overarching ideas behind them. To be fair, they were fewer and smaller for TBC, but they became bigger and more blatant as time went on. Even though WotLK was well received, it was obvious by then the direction Blizzard was taking, which is why I dipped out (and most of my friends did too) to other MMOs after Wrath.