Several of the earlier MMOs that were around before MTXs were a thing went that route adding them in later, sometimes to outright appalling levels.
City of Heroes/Villains ended up moving two of it's original classes to behind a paywall.
SWTOR shifted to a Freemium model that put weekly limits on running content that could be lifted by spending money on them. While in game credits could buy the items from the auction house the original items still often enough required someone at some point to spend real money to get it from the store and then put it on the AH, similar to how WoW Tokens work. Sure back in WoD days players were making stupid amounts of gold from their personal bases that they could sustain their monthly sub prices with that but someone still had to buy the token to then sell on for real gold first.
MTXs are one of the big plagues to have infested gaming and other areas over the last decades and unfortunately there are enough normies about it won't be going away.
Several of the earlier MMOs that were around before MTXs were a thing went that route adding them in later, sometimes to outright appalling levels.
City of Heroes/Villains ended up moving two of it's original classes to behind a paywall.
SWTOR shifted to a Freemium model that put weekly limits on running content that could be lifted by spending money on them. While in game credits could buy the items from the auction house the original items still often enough required someone at some point to spend real money to get it from the store and then put it on the AH, similar to how WoW Tokens work. Sure back in WoD days players were making stupid amounts of gold from their personal bases that they could sustain their monthly sub prices with that but someone still had to buy the token to then sell on for real gold first.
MTXs are one of the big plagues to have infested gaming and other areas over the last decades and unfortunately there are enough normies about it won't be going away.