I was in the mood for more FPS games after I played through FEAR 2 last week. Thought I'd try out Halo Infinite, and well they've ruined another franchise as far as I'm concerned. I've played about 4 hours of the campaign and I'm not sure I will even bother to finish. Prior to this I've played every Halo campaign at least twice, most of them three or four times.
The SJW stuff I could have even managed to overlook, because I don't care about the story that much. Still, it's noticeable that it's all women except you as Master Chief and one really pussy man that's like a ship's pilot. New Cortana is not only uglier, but she's just fucking annoying. It's a totally different personality and not in a good way.
Open world, no thanks. If I wanted to play FarCry I'd play FarCry.
The weapons suck. Feels like a bunch of slow BB guns and water pistols. I want the Covenant Carbine back. The Promethean weapons were fun in Halo 4, but these "Banished" weapons are terrible. You can't avoid them that much either because in the campaign you have to pick stuff up and they seem to be what's available. Honestly it feels like a game that took all the fun out of the weapons for the sake of some competitive balance that I couldn't give a shit less about for a campaign. I don't want my favorite weapon to be a Plasma Pistol in a Halo game, and I'm pretty sure that's what I've held on to the most.
I haven't tried multiplayer because I'm not interested anymore. I went into the customization and well it's very much constantly trying to separate me from my credit card. Expected I guess.
So that's my rant at least. Glad I didn't buy it and it won't join my collection going all the way back to Halo 1. At least I can still play those if I want.
Because making actual levels requires making sure you're designing things to subtly nudge the player the right way, making sure they have just enough supplies to make it through an area, and considering enemy placement.
Yes, I am calling open world game design lazy. Fuck you.
Another thing the open world killed was the sense of immersion, ironically. The OG games always had set-pieces where you walked into a shitstorm of UNSC vs. enemies. They made it feel like there was a larger battle going on and you were just a part of the world.
Infinite tries to replicate that with the distress calls, but at no point in my playthrough did I feel immersed in the world.
if they have working radios, why are you the only spartan/unsc/dropship troop in the area? are they time limited? if you dont get there in time are they overrun? or is it the same repeating messages until the end of the game?
Their markers stay on the map until you complete them, so there's no time pressure. That would have made it interesting.