Gaming time
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S' all funny but there's nothing wrong with walkthroughs.
I honestly do not agree with you. Walkthroughs have their uses but I found they ruin games more then they help, getting stuck is not fun but people use the walkthrough to play step by step. Most RPG used to have you make choices and quests that you had to figure out, sometimes the choice you made, despite being a morally good choice, had bad consequences (the good old times). You lose discovery and having to make choices without knowing the outcome. Then there are puzzles and secrets, if you use a walkthrough those are meaningless, have no place in the game and needs to be removed. The same with boss fights and achievements, knowing beforehand how to get the achievements kind of ruins a lot of the fun.
My compromise is to use a walkthrough only if you have been stuck for several days or on your second playthrough. Unfortunately most players are under 18 and with little to no self control.
This is all a subjective matter of taste. I'm reminded of Panzer Dragoon Saga, in which you needed to do certain things to end up saving a kid from a disease, which I never knew was possible until years later with a walkthrough.
As a kid, I originally played Pokemon Yellow with a walkthrough too and had a blast.
As I said, walkthroughs are fine on second runs to find out what you missed. But playing from start you are basically using cheats.
Nothing wrong with single-player cheats either.