Interesting thesis, and I enjoyed the video, but I've given up on expecting modern game devs to keep a game's story consistent with the design. Maybe it has something to do with the specialisation that comes with a larger development team/project. Feels like the gameplay designers have no idea what the story writers are doing, who have no idea what the level designers are doing, who have no idea what the artists...(you get the idea).
I don't know if it's a lack of directive talent, or vision, or if a talented, visionary in charge would fix it, but few games nowadays have the kind of consistency between narrative, gameplay, lore, and setting they need. Today, you're lucky if you can find a game that deeply considers the ramifications of your gameplay decisions, let alone the designer's.
Interesting thesis, and I enjoyed the video, but I've given up on expecting modern game devs to keep a game's story consistent with the design. Maybe it has something to do with the specialisation that comes with a larger development team/project. Feels like the gameplay designers have no idea what the story writers are doing, who have no idea what the level designers are doing, who have no idea what the artists...(you get the idea).
I don't know if it's a lack of directive talent, or vision, or if a talented, visionary in charge would fix it, but few games nowadays have the kind of consistency between narrative, gameplay, lore, and setting they need. Today, you're lucky if you can find a game that deeply considers the ramifications of your gameplay decisions, let alone the designer's.